Emotion Study #1: Trust
Why trust for my first study? The simple answer is that I've had the chance to think a lot about how trust can be explored in games because it is a central part of the play of Aegis Wing, my first title released on Xbox LIVE Arcade.
Definition
Trust: a. the trait of believing in the honesty and reliability of others; "the experience destroyed his trust and personal dignity" b. reliance: certainty based on past experience; "he wrote the paper with considerable reliance on the work of other scientists"; "he put more trust in his own two legs than in the gun"
What is it?
I would describe trust as a feeling of confidence or certainty attributed to something else. It is most often expressed most intensely in multiplayer games, where some aspect of the game requires teamwork or reliance on another agent.
How is it generated?
Trust & mistrust are obviously linked, and most trust mechanics ask a player to interpret to what degree they have confidence in something else, and why that is.
Trust Mechanics
Mechanic #1: Separate management and usage of a resource - In Aegis Wing players were forced to give up the management of their ship movement in order to gain added attack power by choosing to attach to another player's ship. The decision to attach asks the player to make a vote of confidence in the other player's ability to manage their ship movement. The mechanic does not need to involve multiple players, however the meaning generated from something like this will resonate more when a human relationship is layered on top of it.
Mechanic #2: Hide or partially expose game information - Many mechanics that have hidden information ask players to make a vote of confidence in their own understanding of the current game state. The classic game of memory is a simple example, where the player makes a decision based upon confidence in their own memory to find a matching card. A more resonant example is Poker, where players must decide how much they trust the other player's betting patterns and tells.
Resonance Knobs
Here are some useful ways these types of mechanics can be adjusted to resonate more with the average player.
Definition
Trust: a. the trait of believing in the honesty and reliability of others; "the experience destroyed his trust and personal dignity" b. reliance: certainty based on past experience; "he wrote the paper with considerable reliance on the work of other scientists"; "he put more trust in his own two legs than in the gun"
What is it?
I would describe trust as a feeling of confidence or certainty attributed to something else. It is most often expressed most intensely in multiplayer games, where some aspect of the game requires teamwork or reliance on another agent.
How is it generated?
Trust & mistrust are obviously linked, and most trust mechanics ask a player to interpret to what degree they have confidence in something else, and why that is.
Trust Mechanics
Mechanic #1: Separate management and usage of a resource - In Aegis Wing players were forced to give up the management of their ship movement in order to gain added attack power by choosing to attach to another player's ship. The decision to attach asks the player to make a vote of confidence in the other player's ability to manage their ship movement. The mechanic does not need to involve multiple players, however the meaning generated from something like this will resonate more when a human relationship is layered on top of it.
Mechanic #2: Hide or partially expose game information - Many mechanics that have hidden information ask players to make a vote of confidence in their own understanding of the current game state. The classic game of memory is a simple example, where the player makes a decision based upon confidence in their own memory to find a matching card. A more resonant example is Poker, where players must decide how much they trust the other player's betting patterns and tells.
Resonance Knobs
Here are some useful ways these types of mechanics can be adjusted to resonate more with the average player.
- Make both the manager and user of the resource players. Human relationship decisions almost always resonate more. (my guess is this is a knob that will persist across most emotions)
- Repeat the choice cycle often so that the player has a long history to evaluate when making a vote of confidence.
- Offer players the ability to shake other's confidence in them by offering incentives to them to betray. By offering this option, when players do not take advantage of it, it can build a stronger trust bond.
What other mechanics can generate trust? I'd love to hear your thoughts.




